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2. Determine Your Intended Use

Author's Resource Page:

Steve Marschner's Cornell Page provides supplementary materials, including slides and figure previews used in his courses.

  1. Graphics Systems: Overview of graphics systems, including graphics hardware, software, and programming languages.
  2. Graphics Pipeline: In-depth explanation of the graphics pipeline, including transformations, projections, and rendering.
  3. 2D Graphics: Fundamentals of 2D graphics, including graphics primitives, attributes, and transformations.
  4. 3D Graphics: Introduction to 3D graphics, including 3D models, transformations, and projections.
  5. Lighting and Shading: Principles of lighting and shading, including local and global illumination models.
  6. Texture Mapping: Techniques for texture mapping, including texture coordinates and filtering.
  7. Advanced Topics: Advanced topics, such as ray tracing, radiosity, and graphics software.