var pysTikTokRest = {"restApiUrl":"https://excel.tv/wp-json/pys-tiktok/v1/event","debug":""};
var pysFacebookRest = {"restApiUrl":"https://excel.tv/wp-json/pys-facebook/v1/event","debug":""};
//# sourceURL=jquery-core-js-extra
var sibErrMsg = {"invalidMail":"Please fill out valid email address","requiredField":"Please fill out required fields","invalidDateFormat":"Please fill out valid date format","invalidSMSFormat":"Please fill out valid phone number"};
var ajax_sib_front_object = {"ajax_url":"https://excel.tv/wp-admin/admin-ajax.php","ajax_nonce":"41140418ac","flag_url":"https://excel.tv/wp-content/plugins/mailin/img/flags/"};
//# sourceURL=sib-front-js-js-extra
(function () {
'use strict';
// Feature-detect: mark html so CSS collapses kick in
document.documentElement.classList.add('ignite-js');
function initReadMore() {
// Only run on mobile viewports
if (window.innerWidth > 768) return;
var summaries = document.querySelectorAll('.ub_review_block .ub_review_summary');
if (!summaries.length) return;
summaries.forEach(function (summary, idx) {
// Skip if already processed
if (summary.dataset.readmoreInit) return;
summary.dataset.readmoreInit = 'true';
// Target ONLY the long-description div, not the whole summary.
// The summary contains: .ub_review_summary_title (heading), one or more
// .ub_review_overall_value paragraphs (the body text), and
// .ub_review_cta_panel (the View Course button). We wrap just the body
// so the title and CTA stay visible at all times.
var bodyEls = summary.querySelectorAll(':scope > .ub_review_overall_value, :scope > p:not(.ub_review_summary_title), :scope > .ub_review_description');
if (!bodyEls.length) return;
// The wrap will sit immediately before the first body el and absorb all
// contiguous body siblings up to (but not including) the CTA panel.
var wrapperId = 'ignite-summary-' + idx;
var wrap = document.createElement('div');
wrap.className = 'ub_review_summary-wrap is-collapsed';
wrap.id = wrapperId;
var firstBody = bodyEls[0];
summary.insertBefore(wrap, firstBody);
// Move each body element into the wrap (preserves order, leaves title
// and CTA in place as siblings of the wrap).
bodyEls.forEach(function (el) { wrap.appendChild(el); });
// Measure: only collapse if the body is actually tall enough to need it.
var lineHeight = parseFloat(getComputedStyle(wrap).lineHeight) || 24;
var collapsedPx = lineHeight * 4.65;
if (wrap.scrollHeight <= collapsedPx + 4) {
wrap.classList.remove('is-collapsed');
return;
}
var btn = document.createElement('button');
btn.className = 'ignite-readmore-btn';
btn.setAttribute('aria-expanded', 'false');
btn.setAttribute('aria-controls', wrapperId);
btn.textContent = 'Read more';
// Insert button RIGHT AFTER the wrap (before the CTA panel) so the
// visual order is: title → collapsed body → Read more → View Course.
wrap.parentNode.insertBefore(btn, wrap.nextSibling);
btn.addEventListener('click', function () {
var collapsed = wrap.classList.contains('is-collapsed');
if (collapsed) {
wrap.classList.remove('is-collapsed');
btn.setAttribute('aria-expanded', 'true');
btn.textContent = 'Read less';
} else {
wrap.classList.add('is-collapsed');
btn.setAttribute('aria-expanded', 'false');
btn.textContent = 'Read more';
// Scroll card into view if collapsed region is now above viewport
var rect = summary.closest('.ub_review_block').getBoundingClientRect();
if (rect.top < 0) {
summary.closest('.ub_review_block').scrollIntoView({ behavior: 'smooth', block: 'start' });
}
}
});
});
}
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', initReadMore);
} else {
initReadMore();
}
})();
Defying Gravity: Everything You Need to Know About the IGI 1 High Jump Mod
The maps in I.G.I. are massive. Usually, players are confined to specific paths. With high jump capabilities, you can explore the "out of bounds" areas, finding glitched textures and hidden parts of the map that offer a new perspective on the game's design.
Usage
: You modify the human files via the toolkit and then re-compile them into the game's binary format ( QVM files) to see the changes in-level. 3. Neonix Remastered / Rare Mods Igi 1 High Jump Mod
Download a pre-made IGI_Jump.CT file.
Open Cheat Engine, select IGI.exe process.
Load the table and check the "Enable Jump" and "Set Jump Force" boxes.
Enter a value (e.g., 500 for normal, 2500 for High Jump).
var wpilFrontend = {"ajaxUrl":"/wp-admin/admin-ajax.php","postId":"44613","postType":"post","openInternalInNewTab":"0","openExternalInNewTab":"0","disableClicks":"0","openLinksWithJS":"0","trackAllElementClicks":"0","clicksI18n":{"imageNoText":"Image in link: No Text","imageText":"Image Title: ","noText":"No Anchor Text Found"}};
//# sourceURL=wpil-frontend-script-js-extra