Internet Archive Html5 Uploader 164 Best (Direct Link)
“Internet Archive HTML5 Uploader 1.6.4 best”
The phrase typically appears in user discussions, forum posts, or browser console logs when someone is uploading files (often video, audio, or software) to the Internet Archive (archive.org) . The number refers to a specific version of the web-based uploader client.
Media Restorations
: High-quality transfers from rare sources, like the Fantasia Special Edition Laserdisc Restoration .
: Add titles, descriptions, and custom tags during the upload process. Large File Support : Capable of handling individual files up to 500–700 GB How to Use It Uploading – A Basic Guide - Internet Archive Help Center internet archive html5 uploader 164 best
The Internet Archive constantly updates its software. Version "164" was a particular stable release that users discovered had unique characteristics:
Instead of clicking the "Upload" button visually, open your browser's Developer Tools (F12). Navigate to the Console tab. “Internet Archive HTML5 Uploader 1
Creative Commons Integration:
It allows users to bake licensing directly into the upload process, ensuring the "Open Access" mission of the Archive is maintained. How to Get the Best Results
Classic TV:
Scanned versions of the Quran/Koran with written Arabic pages. Episodes of Dragon Ball Z (Episode 164) and educational shows like Between the Lions : Add titles, descriptions, and custom tags during
the default uploader changes
Why do power users search for “Internet Archive HTML5 Uploader 164 best”? Because they have learned that . Sometimes the Archive pushes a new beta version (e.g., version 165, 166) that breaks features. Version 164 is widely considered the last “rock solid” build. “Best” refers to the optimal settings for this version:

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.