Lossless Scaling V2.10.1 New!
Lossless Scaling v2.10.1 Released
LS1
| Algorithm | Best For | Quality | |-----------|----------|---------| | (Lossless Scaling) | Pixel art, retro games | Sharp, integer-like | | FSR (FidelityFX Super Resolution) | Modern 3D games | Good balance | | NIS (NVIDIA Image Scaling) | Any 3D games | Similar to FSR | | Anime4K | Anime, cartoons | Edge enhancement | | xBR | Pixel art, sprites | Smooth but soft | | Integer | Low-res retro (320x200) | Sharp pixels | | Sharp (Bicubic CAS) | General video/text | Balanced sharpness |
- β Does not work with exclusive fullscreen β must use windowed/borderless.
- β Some anti-cheat (EAC, BattlEye) may flag it β safe but use at your own risk in online games.
- β HDR support is experimental.
- β Frame generation adds ~5-15ms latency.
- β GPU with <4GB VRAM may struggle with X3/X4.
Compatibility
- Extreme upscaling factors (e.g., 8x) will still expose limitsβno algorithm can resurrect wholly absent detail.
- Highly compressed source with block artifacts can produce ringing unless pre-denoised.
- Reprojection-based temporal methods can produce ghosting on rapid scene changes.
- Mobile GPUs may lack compute throughput to run highest-quality presets in real time.
Tears of the Kingdom runs at 25-30 FPS natively. With v2.10.1, you can run it at 720p, enable LSFG, and experience a 50-60 FPS smoothness on a Steam Deck or mid-range laptop. Itβs not perfect (shrines have UI ghosting), but for overworld exploration, it's magical. Lossless Scaling v2.10.1
Lock Your Framerate
: For the smoothest experience, use a third-party tool (like Rivatuner) to lock your base FPS to exactly 1/2 or 1/3 of your monitor's refresh rate. Lossless Scaling v2
3. UI Improvements and Bug Fixes
- Stage: internal QA β beta with opt-in users β gradual public release.
- Monitor: quality feedback, GPU crash reports, latency regressions, and telemetry on preset usage.