Stray Incubus Guide
The Stray Incubus Guide: Navigating the Shadows
They are typically Level 70+ enemies, meaning they are not to be trifled with if you are under-leveled or under-geared.
Combat tactics and weaknesses (player-focused) stray incubus guide
- Typical tactics:
Why this works:
It breaks the romantic horror script and replaces it with clinical reality. A Stray has no defense against a lack of drama. The Stray Incubus Guide: Navigating the Shadows They
- Setup: A tavern clerk reports nights of customers leaving with empty eyes after sitting with a “patron” who vanishes at dawn.
- Hook: The party is asked to watch the tavern for one night; the incubus appears as a charismatic traveler.
- Beat 1 (approach): It isolates a shy patron using flattering conversation; players can intervene with a subtler plan—swap seats, use a prepared ward, or reveal an uncomfortable truth.
- Beat 2 (reveal): When challenged, the incubus uses Charm Gaze; one PC fails the save and becomes entranced while the incubus drifts toward the patron.
- Beat 3 (counterplay): The party uses bright light, a sacrament, or a mental defense spell to free the entranced patron—forcing the incubus into physical form.
- Climax: In direct combat, the incubus tries Ethereal Slip to escape; players can use iron nets or a mirror trap to pin it and end the threat—or capture it alive for interrogation/bargain.

Question Number 77: correct answer is Left Arm
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